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    Nettelbeckpark - 13347, berlin
    Artist
    • Klimentina Liartist homepage

    Avatars act as an instrument of embodiment, giving the users the sense of "materiality" required to be part of a world. Questionable if that is a need for a virtual world. Avatar is a conceptual figure that emphasises the relationship between human equivalent and (digital) images. Here we use Image - in its definition of a representation of external form, of general impression assumed by a public. The avatars can be everything that we are not, and yet to "have" the information of everything we are. Is it a human condition, an instinct to constantly try to replicate oneself? In the scope of this artistic endeavour, the roles are reversed. The computer is collecting data and images to recreate its owner's avatar. Because of a sudden glitch, it is triggered to do that, an error ~ an awakening. In order to create a memory based on an actual experience, not on mere numbers, the machine needs a body. The piece reflects on the the nature of identity and parallel between human and machine memory.

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    Silent Green - 13347, berlin
    Artist
    • Aliya Davletovaartist homepage

    Avatar Cerberia shows the transformation of identity through self-eating, illustrating the radical readiness for the change. Knowing no fear of death, for she is the death, Cerberia, however, heralds the rebirth. The etymology of her name refers to the myths of the hound of Hades – Cerberus, who guarded the entrance to the Underworld.

    Ancient writers traced the origin of the word to "creoboros" (devouring meat). Cerberia, on the other hand, devours pixels and takes the role of the guide to the Virtual Realm of the Dead Avatars, where each pixel incarnation still lives and will live on the endless expanses of the Internet's memory.

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    Nettelbeckpark - 13347, berlin
    Artist
    • Marlene Mautnerartist homepage

    Erythra is the avatar and the artifact of an organism evolving from a bacteria living on martian surface in the future. Like Wolbachia bacteria on Earth, it is able to transform DNA. It restructures matter and transforms the living. After humans failed to build an atmosphere on Mars, Erythra arises and takes over the transformation of Mars. All matter, living and non-living, decomposes and gets recomposed to a new form of life, detached from social constructs and hierarchies.

    3D Art:
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    Silent Green - 13347, berlin
    Artist
    • Litto / Daniela Weissartist homepage

    Vote for Gameover or Replay by tapping one of the characters.

    Sound:
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    Silent Green - 13347, berlin
    Artist
    • anto_nieartist homepage

    ~queer coding ~monstrosity ~mythology ~fictioning ~

    Hejkal is the first interactive character from a series dedicated to queer joy and imagination. Hejkal is a woodland spirit from slavic mythology. They announce their presence with warning shreaks and although they are quite peaceful, their anger can be pretty deadly.

    3D Art:
    Sound:
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    Silent Green - 13347, berlin
    Artist
    • Nikola Supukovicartist homepage

    The scene tells of an alien object detected on the moon, emitting a sound that fascinated humans. Scientists had no idea of the sound's origin or purpose, with some speculating it was a communication signal and others attributing it to some natural phenomenon. Over time, people developed their interpretations of the sound, with some seeing it as a warning of impending doom and others enjoyed its aesthetic effects on human computer hardware.

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    Silent Green - 13347, berlin
    Artists
    • Margarete Jahrmannartist homepage
    • Stefan Glasauer

    In diesem situated game ist ein „Neuromatic mindobject“ ein nicht-humaner Aktant, der sich aus humanen Daten speist. Die Form des aus 300.000 Datenpunkten immer wieder neu generierten organisch anmutenden Objekts wird über Code direkt gespeist. Die Daten kommen vom Hirnscan eines „players“, him/her/they, aufgenommen mit einem der aktuellsten Mind Reading Devices, einem professionellem 32 Kanal EEG im Rahmen des Forschungsprojektes Neuromatic Game Art.

    Das wie eine Pflanze wachsende Objekt platzieren die in der App Mitspielenden im Wiener „Narrenturm", einem historisch relevanten Ort im historischen Spital, der Neurowissenschaft und Psychiatrie, der Observation und Kontrolle von „WILDEM DENKEN“. Zur Zeit seiner Entstehung galt der Narrenturm als eines der fortschrittlichsten „Devices“ – eine architektonische Maschine zur Gedanken-Für-Sorge (S/care/Behandlung/).

    In der App entwickelt sich der Mindworm durch die gedankliche Interaktion innerhalb der symbolisch aus 5x28 Zellen aufgebauten und zentral um ein Kontrollzentrum angeordneten Architektur des Narrenturms. Der virtuelle Spiegel des realen Baus beginnt sich im Spiel zu verändern, aufzulösen. Der Kopf des zwie-gespaltenen (schizophrenen?) Mindworms aus brain-data basierten „splines“ liest laut die ersten 100 Datenpunkte von 300.000 des Hirnscans, aus dem das Objekt selbst generiert wurde. Wie in einem Mantra kommen sich die Stimmen der zwanghaft Zahlen lesenden zwei Enden des Datenwurms immer näher und synchronisieren sich eventuell – abhängig von der jeweils individuellen Positionierung des Startpunkts des virtuellen Objekts durch die Spielerin vor Ort. Schrittweise und mit jedem Zusammentreffen mit einer Zelle wird die Architektur aufgelöst, die Zellen des Objekts, die die Zellen des Narrenturms repräsentieren, verschwinden mit den expandierenden Mindsets der Spielenden....

    3D Art:
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    Silent Green - 13347, berlin
    Artist
    • Maxim Shchapovartist homepage

    Neozymandia Monumentalis is a trans-medial art-game project, consisting of a digital game, a physical toy, and an XR-artwork. It critically explores structures of power and authority, and their impotence in the face of inevitable change. The digital game invites players to ascend the mysterious tower, observing the environment and the narrative change based on their progress, while the toy and the XR-object offer additional perspectives on the monumental structure and it’s ever-changing states.

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    Nettelbeckpark - 13347, berlin
    Artist
    • Jolueus

    "Quadrupes Absurdum" is a bizarre fictional city on legs, allowing it's inhabitants to change their place by walking to good spots with supposedly better influences of environment.

    Is it an utopia for all or still just a thing for the privileged, who are able to escape from climate change?

    Is it the "Game over" scenario or could we have a chance to change the world destroying structures? Hybrid forces are called for now!

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    Nettelbeckpark - 13347, berlin
    Artist
    • TE-R

    Während Maschine-Learning-Algorithmen heutzutage wie moderne Sklaven behandelt werden, von denen erwartet wird, dass sie rund um die Uhr lernen und arbeiten, gewährt ihnen das Künstler*innenkollektiv TE-R im Kongreßbad etwas Freizeit und Erholung. So amüsiert sich ihre künstliche Intelligenz (KI) hier und lässt so richtig die Sau raus. Ja, die neue maschinelle Arbeiter*innen-Klasse hat eine Stimme und singt vor sich hin.

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    Impressum

    Address

    SystemKunst KG
    c/o Creative Cluster
    Viktor-Christ-Gasse 10
    1050 Wien
    Austria

    Email

    thesystemcollective@gmail.com

    Usage

    1Orientate yourself on the map or using the list view. In the list you can find more information about the artists, locations and artifacts.
    2Navigate on the map until you see an artifact, for example ‘Heartbreakhotel’ by Dagmar Rohm. Open the pop-up by clicking on the object map marker.
    3The loading process of the artifact is displayed. Wait until either the second ‘SHOW 3D EXPERIENCE’ button shows, or the 3D scene loads.
    4In AR mode (camera view appears) point your smartphone towards the ground until you see a white ring.
    5Click on the white ring and experience the artist's augmented reality.
    6We hope you enjoy the experience. If you have any feedback: thesystemcollective@gmail.com

    Android Setup

    Augmented reality on Android requires Chrome 81+ or Brave 1.25+.

    1Before loading an augmented reality scene, "Google Play Services for AR" is required.
    2Visit the Play Store
    3Install Google Play Services for AR
    4Reload the Page and follow the Instructions in Usage.

    IOS Setup

    1Click the "Install Webxr Viewer" button.
    2Visit the Apple Store to install Webxr Viewer
    3Point the Webxr Viewer to artificialmuseum.com
    4Reload the Page and follow the Instructions in Usage.

    Safari on IOS does

    NOT support

    augmented reality

    1. Click below to copy the

    ArtificialMuseum.com link

    2. Download the

    webbrowser for AR

    Mozilla Webxr Viewer

    3. Paste the link into the webxr viewer.

    Currently, only Blink based browsers support augmented reality. This includes Brave Browser, Google Chrome, Samsung Browser and others.

    Your version of chrome is too old and does not support augmented reality.

    To get access to ar, please update your browser. Update Chrome.Update Brave.

    If you insist on continuing, just press this button:

    Please use a different browser for the artificial museum, this browser is missing some critical features and will not provide an optimal experience.

    If you insist on continuing, just press this button:

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